7DRL 2022
With this project I learned about room-based level generation and found a lot of bugs in the interplay between scripts I made for other projects. As always, I learned more about what does not work, than what actually does.
I am perfectly aware that this is far from a fun, polished experience. But after all, I am pretty happy with how it turned out. I think I found a start towards a promising direction, especially w.r.t. gunplay.