This game was created for the 32 Bit Jam 2022. I already wanted to use the Idea for last year’s jam, but I did not have the time to participate. Therefore I tried to push myself even more this year. And I did. According to my Git log, I spend over 110 hours working on the game. To be added to this is the time Angelika Neumann spend with the voice recordings, as well as the time it took Unius to produce this sick beat for the credits & trailer.

All in all I am pretty proud with how it turned out. Even though it is far from perfect, it is non the less the best game I’ve made so far. As always I collected a lot of experience and tried out a ton of new tools. Among the latter are Blender, Docker and Git Hub Actions. This allowed me to setup a completely automated Continous Integration Pipeline, which I will use for every project from now on.